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On Thu, 31 Jan 2008 16:58:46 +0000, St. wrote:
> "Jim Henderson" <nos### [at] nospamcom> wrote in message
> news:47a1fb19$1@news.povray.org...
>
>> In fairness, there have been rapid-development tools to do this. I
>> used to use one called Visual AppBuilder (which then was renamed
>> "Microbrew") that consisted of designing a UI in a UI designer, and
>> then building program logic flows by building a flow diagram. There
>> was no actual coding that took place, and you could do some pretty
>> involved things with it. The functionality could be extended by a real
>> developer as well, so you weren't limited to just the modules included
>> in the box.
>
> Wow, that's the same as Crytec use (not the program you mention)
> when
> editing a map in the new Crysis game - flow graphs! After starting my
> own custom map, I find it fascinating to use. It looks so simple, join
> this command to that command, and see what happens. The logic node is
> probably the most used, but there's a stack of others to use in a map,
> like a physics node, math node, etc. It looks easy, but I'm sure there's
> a fair bit of code behind these nodes.
Yep, and if speed is what you're looking for, this isn't a good way to
get it. But for quick RAD applications, I really liked it.
Jim
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