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"Jim Henderson" <nos### [at] nospamcom> wrote in message
news:47a1fb19$1@news.povray.org...
> In fairness, there have been rapid-development tools to do this. I used
> to use one called Visual AppBuilder (which then was renamed "Microbrew")
> that consisted of designing a UI in a UI designer, and then building
> program logic flows by building a flow diagram. There was no actual
> coding that took place, and you could do some pretty involved things with
> it. The functionality could be extended by a real developer as well, so
> you weren't limited to just the modules included in the box.
Wow, that's the same as Crytec use (not the program you mention) when
editing a map in the new Crysis game - flow graphs! After starting my own
custom map, I find it fascinating to use. It looks so simple, join this
command to that command, and see what happens. The logic node is probably
the most used, but there's a stack of others to use in a map, like a physics
node, math node, etc. It looks easy, but I'm sure there's a fair bit of code
behind these nodes.
~Steve~
> Jim
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