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Nice. The glass material looks more convincing. I also like your new glasses,
much more elegant.
Now, how about adding some dispersion...
nemesis nous apporta ses lumieres en ce 2008/01/30 14:37:
> #macro tex( col )
> material {
> texture {
> pigment { rgbft col + FT }
> //pigment { rgbt 1 }
> #if (NORMALS) normal { bumps .1 scale .002 } #end
> #if (1)
> finish { ambient .06 diffuse .4 brilliance 1.2
> specular .92
> #if (NORMALS)
> roughness .04
> #else
> roughness .01
> #end
> metallic .07
> #if (REFLECTIONS)
> reflection { .06,.5 metallic .07 fresnel 1 exponent 1.2
> falloff 2 }
> conserve_energy
> #end
> }
> #end
> }
> interior {
> #if (REFRACTION) ior REFRACTION #end
> fade_power 2 fade_distance .02 fade_color rgbft col+FT
dispersion 0.03#if(CRAZY)dispersion_samples 20 #else dispersion_samples 9 #end
> #if (MEDIA)
> media {
> intervals 8 samples 2,6
> emission 3.81*(col)
> absorption 12*(1-col)
> #if (CRAZY) scattering { 0, (col)*7 extinction 1 } #end
> scale .2
> #if (1)
> density {
> bumps scale .002
> color_map {[0 rgb 1][.5 rgb 1][.56 rgb 0][1 rgb 0]}
> }
> #end
> }
> #end
> }
> }
> photons { target refraction on }
> hollow
> #end
>
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you call in sick in order to render.
David Kraics
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