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David Buck <dav### [at] simberoncom> wrote:
> My point is that it should be possible to define a sphere or a plane
> in the SDL.
It is, using an isosurface or a poly object.
> But keep the ability for the SDL to define new shapes, new textures, new
> light sources, etc.
A shader language is one of the ideas for pov4. It's not mutually
exclusive with existing textures.
> BTW, I implemented a quick raytracer in Smalltalk and rendered a simple
> scene only 5 times slower than POVRay
It's relatively easy to make a raytracer in any language which renders
a *simple* scene in a comparable time. However, put for example 100000
spheres in that scene and them compare. ;)
--
- Warp
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