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I don't want to get into an argument with povray's father, but...
David Buck wrote:
> POV-Ray should be a small simple engine to render user-defined shapes
> with user-defined textures and user-defined light sources. To make them
> user defined, you have to push them from the cryptic and inaccessible C
> source into the SDL.
but aren't functions already available for user-defined shapes and
textures? Aren't isosurfaces slower to calculate than the quadratic
primitives? Isn't SDL parsing time an aditional problem?
> Less is more - take advantage of that.
yes, but optimized solutions are good too. C is very good at that.
Besides, all renderers I know of offer the quadratic geometric
primitives for granted, including Renderman.
I see no reason why user-defined and slower shapes, textures or shaders
should take precedence over well-known and optimized builtin techniques
for rendering quadratics, phong shading and company...
certainly, it'd be cool to have user-defined shaders, but also keep with
the oldies and fasties...
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