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Ric### [at] stj gov br nous apporta ses lumieres en ce 2008/01/28 11:06:
>
> > You have multiple reflections and refractions. That mean that you
> have tons of
> > rays to compute. Add the aa and the small bumps, you need lot of
> subsampling =
> > lot of time.
>
> yes, but looking at the original scene for the first time, I'd never
> have guessed it!
>
> but you're right, there are rays passing through 3 cups with IOR and
> normals, as well
> as reflecting off the other cups in the scene. It's insanity squared!
>
> > Try adding adc_bailout 0.01 in the global_settings.
>
> I'll try that. As well as some no_image, no_shadow trickery...
>
> > It will cause a small decrease in quality that can go unnoticed, but
> will
> > accelerate things as the ray tracing will often stop much earlier.
>
> And I didn't even go with media for blurry shadows, area_lights,
> radiosity and caustics!
> I wonder how much time it'd take in an unbiased renderer such as Indigo
> or Luxrender...
Try replacing the pigment with fade_color and fade_distance. That kind of
glasses are not coloured on the surface but in the mass.
--
Alain
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For THIS I bought a computer?
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