Alain escribió:
> You have multiple reflections and refractions. That mean that you have
> tons of rays to compute. Add the aa and the small bumps, you need lot of
> subsampling = lot of time.
> Try adding adc_bailout 0.01 in the global_settings.
> It will cause a small decrease in quality that can go unnoticed, but
> will accelerate things as the ray tracing will often stop much earlier.
>
He also has focal blur (commented out on the scene, but looks like the
image has it).
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