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z*2.6-y/3+x*.1 instead of <0.1, -1/3, 2.6>? This isn't the obfuscated
code contest, you know :)
I'm trying to modify the scene so that the camera gets rotated, instead
of the whole scene. And taking that lightsource outside the union. My
final goal is a camera rotate y*360*clock that looks good. It's not
turning out so easy...
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