POV-Ray : Newsgroups : povray.pov4.discussion.general : GPU Rendering : Re: GPU Rendering Server Time
19 May 2024 21:55:24 EDT (-0400)
  Re: GPU Rendering  
From: Saul Luizaga
Date: 27 Jan 2008 10:05:54
Message: <479c9dd2@news.povray.org>

> there was a statement
> in some of the online docs about Gelato using special (non-Cuda)
> commands to speed up some of their rendering.
> 
> So it might be possible to build some acceleration into POV via
> the CUDA SDK, but you would have to request permission from
> NVidia in order to distribute it, and Gelato will always be faster.

I see, well POV-Ray is fast enough for me and about this permission I 
think the POV-Team could get it for free since they're developing a high 
quality and complex freeware that requires lots of effort and time whoch 
merits for some companies to donate some software to POV-Ray. I don't 
think nVidia or any other company have the audacity to charge a freeware 
developer team IMO.

> Historically, 3D modelers that can output to POV have used
> Open-GL as a preview, in order to do that they provide a
> tesselation of POV primitives to Open-GL.  There is no reason
> why a modeler couldn't use DirectX as a preview as well, though
> that makes it Windows specific.

True, AND Open-GL is more fluent when you rotate around an objet or 
objets are in motion than Direct X. I have experiencied this on games. 
When you move around in a Direct X game I see a little blur and I don't 
see this on Open-GL games. Considering the source of both technologies I 
don't find this strange.


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