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> there was a statement
> in some of the online docs about Gelato using special (non-Cuda)
> commands to speed up some of their rendering.
>
> So it might be possible to build some acceleration into POV via
> the CUDA SDK, but you would have to request permission from
> NVidia in order to distribute it, and Gelato will always be faster.
I see, well POV-Ray is fast enough for me and about this permission I
think the POV-Team could get it for free since they're developing a high
quality and complex freeware that requires lots of effort and time whoch
merits for some companies to donate some software to POV-Ray. I don't
think nVidia or any other company have the audacity to charge a freeware
developer team IMO.
> Historically, 3D modelers that can output to POV have used
> Open-GL as a preview, in order to do that they provide a
> tesselation of POV primitives to Open-GL. There is no reason
> why a modeler couldn't use DirectX as a preview as well, though
> that makes it Windows specific.
True, AND Open-GL is more fluent when you rotate around an objet or
objets are in motion than Direct X. I have experiencied this on games.
When you move around in a Direct X game I see a little blur and I don't
see this on Open-GL games. Considering the source of both technologies I
don't find this strange.
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