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479b69fb@news.povray.org...
> Hmmm. Tough call. I distinctly remember a time when I conceived of such
> uses for mesh myself, only to discover that this Gilles Tran guy got there
> first. Ideas revolving around mining the mesh data for surface points,
> reflexive instancing of models, scaling justapositions and the like, would
> be available to most quick minds with any kind of background in either art
> or programming. So there is plenty of room for the idea to have been
> arrived at independently.
Yes, particularly as Massive is being used a lot these days. I guess it
lends well itself to this kind of ideas. I've seen a similar commercial
where legions of people were running in the countryside and eventually
formed a giant bridge for instance.. OTOH, I've received over the years a
small trickle of job offers from game, movies and advertising companies, so
I know that some of them have been looking at my website (and the creative
director of this particular ad is a French guy).
In any case, watching that giant walk was cool.
G.
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