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there you go. You can find the bunny model in my scene
radiosity_and_bunnies. I posted the source in
povray.binaries.scene-files...
You know, ridiculously low error_bound values don't really help much.
Fiddling with lower pretrace steps gives far better results IMO...
#local HQ = 0;
#local GI = 1;
#local GIgather = 0;
#local CAD = 0;
#local CAMS = 1;
#if (GI)
#local LF = .5;
#else
#local LF = 1.1;
#end
global_settings {
#if (GI)
radiosity {
brightness 1.2
always_sample no
#if (!GIgather)
load_file "bunny.rca"
#else
save_file "bunny.rca"
#if (HQ)
count 200*4 //1400
error_bound .2
low_error_factor .2
adc_bailout .01/.4
nearest_count 14
recursion_limit 3
#else
count 80*10
error_bound .2
adc_bailout .01/.7
low_error_factor .2
nearest_count 18
recursion_limit 3
#end
#end
pretrace_start .04
pretrace_end .006
gray_threshold .7
}
#else
ambient_light 1.4
#end
}
background { rgb 0 }
union {
plane { y, 0 pigment { rgb 1 } finish {ambient 0} }
#if (0)
sphere {y*.7,.7
texture {
//pigment {rgb 1}
pigment{ marble turbulence 1.2 octaves 5 lambda 4 scale
1.4 color_map {[0 rgb 1][.7 rgb 1][.77 rgb .8][1 rgb .6]} }
finish {ambient 0 diffuse .62}
}
}
#else
object {#include "meshstandford_bunny.inc" scale 10 rotate -y*120
translate -y*.08 }
#end
#if (!GI)
light_source { 20*(4-z*8) .8
#if (HQ)
area_light x*50,z*50,18,18 jitter adaptive 0 circular orient
#end
}
light_source { 20*(4-z*4) .8
#if (HQ)
area_light x*60,y*60,18,18 jitter adaptive 0 circular orient
#end
}
#else
box { -30, 30 translate 20*(4-z*8) pigment {rgb 1} finish { ambient 9
diffuse .8 } }
box { -30, 30 translate 20*(4-z*4) pigment {rgb 1} finish { ambient 9
diffuse .8 } }
#end
rotate -y*50
rotate -x*20
translate z*3-y/2
}
#if (!GI)
light_source { -z*2+y/3+x .56 shadowless }
#end
camera { aperture .2 blur_samples 40 focal_point y*.15+z*2.2 }
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