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jva nous apporta ses lumieres en ce 2008/01/23 09:08:
> The two examples give an immediate crash on my WinXP machine as well. But it
> seems that perhaps it has something to do with the camera? Because when I add a
> simple camera definition to the second example such as
>
> camera { location <5,2,0> look_at 0 }
>
> it renders without incident in beta 24.
>
> In the first example as well, changing the camera parameters seems to solve the
> problem on my PC in some cases, for example:
>
> camera { location <5,1,0> look_at 0 } OK
Outside the sphere
> camera { location x look_at 0 } crash
On the sphere's surface
> camera { location 2*x look_at 0 } OK
> camera { location -2*z look_at 0 } OK
Both outside the spehre
> camera { location z look_at 0 } crash
On the sphere's surface
Default camera is at 0, the center of the sphere.
In my tests, crash if the camera is inside a box with the pattern.
--
Alain
-------------------------------------------------
When the bosses talk about improving productivity, they are never talking about
themselves.
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