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stbenge nous apporta ses lumieres en ce 2008/01/21 19:14:
> Alain wrote:
>> Using aa, I can't reproduce.
>> Using focal blur, I can reproduce in some cases: Camera inside a box
>> with the pattern.
>> Windows XP pro corporate SP2
>> AMD Athlon 1400 MHz 1.5 GB of RAM.
>>
>
> I justed this scene, and it caused POV to abruptly shut down:
>
> // begin code
> camera{
> location -z
> look_at 0
> }
>
> sphere{0,1
> texture{
> bumps
> texture_map{
> [0 pigment{rgb 1}]
> [1 pigment{rgb 1} finish{reflection 1}]
> }
> }
> }
> // end code
>
> This also crashes POV:
>
> // begin code
> sphere{0,1
> texture{
> bozo
> texture_map{
> [0 pigment{rgb 0}]
> [1 pigment{rgb 0} finish{reflection 1}]
> }
> }
> }
> // end code
>
> For both of these tests I used neither antialiasing nor focal blur. I
> tested it without command line options and got the same result.
>
> It should be noted that this happens regardless the thread count.
>
> Sam
Tried all sample texture_map. On a single spheres and on a pair of tangent
spheres. With and without aa and focal blur. All renders completed normaly.
Only abrupt exit is with the camera inside a box with the frist example
texture_map. Did not try the last two on the box.
It may be a thing about single core VS. multi cores architecture...
You on a quad core, me on a single core.
--
Alain
-------------------------------------------------
Hard work pays off in the future. Laziness pays off now.
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