> Here's a render of my namesake. Is there any way to make the bottom of the
> cape
> darker than the top in order to do a partial version of double_illuminate?
> Would I be able to use MegaPOV's simcloth for the cape? It's far from
> rectangular. How about a very large amount of masses and connections? If
> not,
> would there be any way to put a pattern around the edge of the cape?
>
I think the simcloth from MegaPOV is a mesh, instead of a bicubic patch
but yeah you should be able to texture it right as long as it's a UV
mapped mesh. There's a stand alone cloth simulator around too.
pigment {
uv_mapping
image_map {tga "cape.tga"}
}
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