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SharkD wrote:
I did this to illustrate the fact that, in order for the texture
not to repeat
> for each section, the value for S must be passed to the texture. This is not
> possible if the declaration of the object comes before the declaration of the
> parameter, S.
>
> This was in response to your remark that my *earlier* suggestion would not work
> for this reason. If you combine the two methods (e.g., define an object that
> gets re-used for each section, apply a texture to each re-use of this object
> that takes into account the parameter S), it will work.
>
In fact, you can manage something similar with a single texture
using the "repeat" warp. For example (untested, so may need some
tweaking):
texture {
pigment {p_Stripe_z}
translate x*.5
scale 10
translate -10*x
warp {
repeat x*(8+l_Gap)
}
warp {
repeat z*21*(4+l_Gap)/12
offset x*(8+l_Gap)/2
}
}
See: http://povray.org/documentation/view/3.6.1/407/
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] freefr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabberfr |
+---------------------------------+------------------------------+
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