H. Karsten <h-karsten()web.de> wrote:
> The camera "projects" the mapping to the object: lower left corner of the
> rendered image is uv:<0,0> on the object, upper right is uv:<1,1>
I still didn't fully understand. :(
> > > - Blurred reflection
> > Already possible. (See eg. http://warp.povusers.org/pics/RubiksRevenge2.jpg )
> Ups.. didn't know this. How is the syntax for this?
There's no syntax. There's a technique to achieve it (IIRC it was first
discovered by Ron Parker). It's describe here:
http://tag.povray.org/povQandT/languageQandT.html#blurredreflection
--
- Warp
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