POV-Ray : Newsgroups : povray.general : Feature Request - Texture Override, Help Request : Re: Feature Request - Texture Override, Help Request Server Time
30 Apr 2024 23:13:18 EDT (-0400)
  Re: Feature Request - Texture Override, Help Request  
From: Arne Kleinophorst
Date: 16 Jan 2008 09:58:14
Message: <478e1b86$1@news.povray.org>
If you tend to have a planar road you could fake it with a small box / 
plane right on top of the road. Apply a transparent colormap, use a 
little turbulence  and there you go.

Arne

Kyle schrieb:
> On Wed, 16 Jan 2008 06:25:54 +0100, Jan Dvorak <jan### [at] centrumcz> wrote:
> 
>> union the bricks and apply a stripes texture (object rgb,Clear)
> 
> I wish it were that simple.  
> 
> I've put together a simple sample scene to better describe the issue.  As you'll see
in this scene, the bricks in each section are textured with individual pigment values.
 Because of this, any
> texture applied to the o_Road object has no impact.  I can apply the stripes to the
bricks as they are created, but doing so causes obvious uniformity in the stripes. 
I'd rather have the stripes not
> be uniform and instead have some slight curvature to them as they are drawn down the
road.  Furthermore, I'd also like to be able to apply an overall "dirt" texture that
is more pronounced at the
> edges of the road and not obviously uniform.  
> 
> BTW, for anyone that is wondering, building the road in sections of bricks instead
of individual bricks conserves memory and parse/render time.
  <snip>


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