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H. Karsten <h-karsten()web.de> wrote:
> - A camera map_type. That makes is possible to render background images by using
> the sky_sphere.
How exactly would that work?
> - A camera_plane to measure distances for DOF.
I'm not sure how that would work either.
> - Blurred reflection
Already possible. (See eg. http://warp.povusers.org/pics/RubiksRevenge2.jpg )
> - 3D-pattern in fog (with a maximum distance for the pattern, to prevent endless
> pattern calculations)
How is that different from media?
> - A pre_pass2bin function: This function save a binary file, of what is parsed.
> This is help full when making a low-resolution test rendering. If you like the
> rendering, just "parse" the binary file. (Sometimes I have to wait longer for
> the parsing, but for the rendering)
One reason for creating pov4 has been to making it easier to export and
import things.
--
- Warp
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