POV-Ray : Newsgroups : povray.general : Averaging transforms : Re: Averaging transforms Server Time
31 Jul 2024 02:18:10 EDT (-0400)
  Re: Averaging transforms  
From: scott
Date: 15 Jan 2008 04:07:59
Message: <478c77ef$1@news.povray.org>
> I'll leave the math aside (I have some links below) but say that a 
> quaternion corresponds to a rotation and scaling transformation.  You can 
> convert back and forth from quaternions to 3x3 transformation matrices. 
> The advantage with quaternions is that you can do quaternion 
> interpolation. You can use two quaternions representing different 
> rotations/scalings and a parameter t to calculate an intermediate 
> rotation/scaling about the appropriate axis.  Very cool.

Also if you are going to calculate your rotations from applied forces and 
torques then using quaternions makes matters much simpler.


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