> I'll leave the math aside (I have some links below) but say that a
> quaternion corresponds to a rotation and scaling transformation. You can
> convert back and forth from quaternions to 3x3 transformation matrices.
> The advantage with quaternions is that you can do quaternion
> interpolation. You can use two quaternions representing different
> rotations/scalings and a parameter t to calculate an intermediate
> rotation/scaling about the appropriate axis. Very cool.
Also if you are going to calculate your rotations from applied forces and
torques then using quaternions makes matters much simpler.
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