|
|
Tim Attwood wrote:
> Seems straightforward if you save the location of some
> object to disk every frame... there's probably a formula
> for it too, but it doesn't spring to mind, some sort of
> quadratic...
>
Thanks, but I'm not saving to disk.
It's more like I have pre-defined transforms (which are like
trans,rotate,trans,rotate,trans,rotate) and want to do:
#declare New_Transform= clock * Transform_1{}+ (1-clock)*Transform_2{};
Post a reply to this message
|
|