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>> I always use precompute 20 x,y,z. It doesn't take much time to parse and
>> renders a lot faster.
>> Also, I try to avoid parametrics whenever possible.
>
> Yeah, they're really slow.
>
You can make parametrics much faster by converting them into
meshes with Ingo's meshmerizing macros.
http://code.google.com/p/mmgm/
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