Nicolas Alvarez nous apporta ses lumieres en ce 2008/01/12 18:45:
> Trevor G Quayle escribió:
>> Yes I noticed this and mentioned it. I'm not sure how POV is handling
>> them, but
>> it was causing massive slowdowns for me.
>
> I think graininess (caused by coincident surfaces) makes POV attempt a
> *lot* of antialiasing.
Anything that cause random graininess with aa will cause a large slowdown.
crand, sparse jittered area_light, coincident surfaces.
--
Alain
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"The fact that windows is one of the most popular ways to operate a computer
means that evolution has made a general fuckup and our race is doomed."
-- Anon.
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