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jhu napsal(a):
> Here's the relevant code with comments. It's basically a box differenced with
> other objects and isosurfaces.
>
> light_source{
> <0,1,0>
> White
> }
> camera {
> location <0,1.75,0>
> look_at <0,1.75,10>
> rotate y*-12
> translate <1.75,0,-3>
> right <450/300,0,0>
> }
>
>
> #declare fn_Pigm=function {
> pigment {
> agate
> color_map {
> [0 color rgb 0]
> [1 color rgb 1]
> }
> }
> }
>
> difference{
> box{<-200,-1,-100>, <200,200,7.5>} //the main room
>
> // the +z room with window
> union{
> box{<-2.5,-.001,2>, <2.5,10,6>}
> difference{ //makes the hole for the door on the +z side of the room
> #declare R=5;
> #declare H=3;
> cylinder{<0,0,5.9>, <0,0,10>, R}
> box{<-100, -100, -100>, <-1.25,100, 100>}
> box{<1.25, -100, -100>, <100,100, 100>}
> box{<-100,-100,-100>, <100, 5-H,100>}
> translate y*-R
> translate y*H
> }
> }
>
> //the camera room
> box{<-2.5,-.001,-9>, <5,6.0001,1.5>} // room with camera
> difference{//makes archway to connect camera room with +z room
> cylinder{<0,0,.9>, <0,0,2.1>, 2.5 translate y*1.25}
> box{<-100, -100, -100>, <100,-.0001,100>}
> }
>
> isosurface{//makes the camera room have stucco
> function{(y*y+x*x-2.5*2.5)-fn_Pigm(x*2, y*2, z*2).gray*0.1}
> accuracy 0.0001
> max_gradient 9
> contained_by {box {<-10,-10,.9> <10,10,2.5>}}
> translate <0,1.25,0>
> pigment{White}
> }
>
>
> isosurface{//makes the camera room have stucco
> function{max((y*y-(3*3)),(x*x-(3.75*3.75)),(z*z-(5.25*5.25)))-fn_Pigm(x*2,
> y*2, z*2).gray*0.1}
> accuracy 0.0001
> max_gradient 20
> contained_by {box {-20 20}}
> pigment{White}
> translate <3.75-2.5,3.05,-(5.25-1.5)>
> }
>
>
> //the -x room
> box{<-2.49999,-.001,-9>, <2.49999,6.0001,1.5> translate x*(-5.5)}
> difference{//make the archway connecting the camera room to the -x room
> cylinder{<-5,0,0>, <-2.4,0,0>, 2.5 translate <0,1.25,-1>}
> box{<-100, -100, -100>, <100,-.0001,100>}
> }
> pigment{White}
> }
>
>
Hello again,
when I removed the stuccos the problem disappeared.
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