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Darren New wrote:
> Bill Pragnell wrote:
>> 3 was good, I liked the puzzle-bombing concept, but it all fell apart
>> a bit towards the end.
>
> Disagree. The end is what made it all worthwhile: that there was
> something other than just mad-bomber puzzles going on.
Yeah, it definitely needed something else, but it just felt like two
different stories shoe-horned into one movie for me.
>> Number 4 was surprisingly good but there was too much to-ing and fro-ing.
>
> Four with the power grid bit? That was awful. The hacker characters knew
> way too much about what was going on. For example, why would the
> computers at the electrical substation know what valves were opening and
> closing in the gas pipes in the next city over? Dumb stuff like that
> kept pulling me out of it.
Well, surprisingly good is only a relative term! I did find most of the
plot devices pretty silly to be honest. Sounds like you had the same
sort of problems with this one as I had with the second one.
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