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  POV-Ray : Newsgroups : povray.windows : SLOOW CSG rendering with large num of complex objects (union or merge) : Re: SLOOW CSG rendering with large num of complex objects (union or merge) Server Time: 24 Jul 2008 09:55:04 GMT
  Re: SLOOW CSG rendering with large num of complex objects (union or merge)  
From: Warp
Date: 9 Jan 2008 08:15:17
Removing tons of objects from a main object will result in a very slow
render. I don't think there's currently any way around that.

  If you can create a single mesh from your cratered planet, that would
render very fast.

-- 
                                                          - Warp


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