Re: SLOOW CSG rendering with large num of complex objects (union or merge)
From: Warp
Date: 9 Jan 2008 08:15:17
Removing tons of objects from a main object will result in a very slow
render. I don't think there's currently any way around that.
If you can create a single mesh from your cratered planet, that would
render very fast.
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- Warp