nemesis <nam### [at] gmailcom> wrote:
> yes, that's some food for thought. Seeing as hardware nowadays is so fast that
> raytracing is starting to get used in game engines for real-time applications
> and NVidia buying Mental Images mainly for its highly-touted real-time shading
> tech Mental Mill, perhaps it is time for stills to move on to more precise and
> automatic lighting models...
I would not want to wait 11 hours for a single sphere to render.
Being slow for the sake of being slow is not the answer.
--
- Warp
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