Hi,
I would like to know what the status of Radiosity is in the 3.7 development
process. This functionality is working faster than before but it still
produces less quality images than version 3.6a. There are artifacts created
I believe by the use of multithreading as the borders of the regions
processed by separate threads are not always continuous.
Apart from this, there is an issue reported by me in April and that has not
been fixed regarding the use of radiosity with meshes and uv_mapping.
Thanks,
Zoly
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