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Tim Attwood nous apporta ses lumieres en ce 2008/01/02 17:27:
>> Sorry I wasn't clear, but I am using immensely distant camera positions,
>> so the
>> view is essentially the same as when using the orthographic keyword.
>> According
>> to Wikipedia, all I should need to do is change the up or right vector,
>> but
>> this isn't working. I'll try some of your solutions.
>
> The way I understand oblique projection the right (x) and up (y) axis are
> perpendicular, but the direction (z) is slanted at an angle. Theoretically
> you could define the correct right, up and direction in POV, but POV 3.6
> specifically disallows this. The camera vectors must all be perpendicular
> to each other. The look_at command modifies the camera by rotating the
> axis vectors, so for clarity it probably should be after any specified
> camera axis vectors.
>
>
The camera vectors don't need to all be perpendicular. That only a requierment
to be able to use the vista buffer.
The following camera is perfectly legal, and the 3 vectors are not, by far,
perpendiculars:
camera {
location <0, 1, -4>
direction <0.5,0.33,1.5>
right<1.33,0.4,0.53>
up<0.19,1,0.2>
}
You only have to set -uv on the command line to disable the vista buffer.
--
Alain
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Last night my wife met me at the front door. She was wearing a Sexy negligee.
The only trouble was, she was coming home.
Rodney Dangerfield
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