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Also, if I understand the oblique projection, I think you may be going for
something more like this:
camera
{
direction < .5, .5, 1 >
right x*1.3333
up y
}
This uses the regular right and up vectors but a diagonal direction vector
so that more distant objects are displayed with a horizonal and vertical
offset.
- Slime
[ http://www.slimeland.com/ ]
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