POV-Ray : Newsgroups : povray.binaries.images : Poor Man's Terragen : Poor Man's Terragen Server Time
5 Nov 2024 02:18:09 EST (-0500)
  Poor Man's Terragen  
From: William Tracy
Date: 28 Dec 2007 22:58:48
Message: <4775c5f8@news.povray.org>
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Last quarter at school, I had to write a fractal terrain generator in
C++/OpenGL for an assignment.

This last week, I hacked on it to output to Pov. I now have a really
crummy random terrain generator with an OpenGL preview! :-)

The geometry is written as a Povray smooth mesh object. Even though the
program generates per-vertex colors, that information is thrown away
after the window is closed, and I color the terrain in Pov SDL.

I was getting ready to update the program to output mesh2's, but after
playing with some detail renders, I'm starting to wonder if I should
just go with bicubic patches. OTOH, I can easily just crank up the
polygon count of the terrain as needed. :-)

- --
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

You know you've been raytracing too long when you have ever "Hard-Coded"
a bezier patch.
    -- Stephan Ahonen
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