POV-Ray : Newsgroups : povray.newusers : Sponge : Re: Sponge Server Time
28 Jul 2024 18:12:16 EDT (-0400)
  Re: Sponge  
From: Sherry Shaw
Date: 17 Dec 2007 23:59:15
Message: <476753a3@news.povray.org>
Archpawn wrote:
> Sherry Shaw <ten### [at] aolcom> wrote:
>> I'm thinking that, if the isosurface looked *almost* like a sponge, it
>> might just be a matter of "tweaking" the texture or the function
>> parameters.  Could you post a bit of sample code for us to play with?
> 
> I said almost, but not quite, entirely *un*like a sponge. That is to say, it
> looked nothing like one. I was referencing the Nutrimatic Drink Dispenser from
> The Hitch Hiker's Guide to the Galaxy, which is described as producing a
> substance almost, but not quite, entirely unlike tea.
> 
> 
Ah, I see.

Might I ask whether you're going for an actual, natural sponge or a foam 
rubber spongelike object?  (Which would probably make the difference 
between (a) an isosurface modeling a rather crinkly thingy and (b) a 
block of utterly unnatural stuff with holes in it, and possibly a layer 
of Brillo-like stuff attached to the bottom...)

Either one will, of course, get your dishes clean, but with a totally 
different esthetic.

Bear in mind that, whichever you choose, a good granite normal will hide 
a multitude of sins...  ;)

--Sherry Shaw


-- 
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}//                                   TenMoons


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