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Archpawn wrote:
> Sherry Shaw <ten### [at] aolcom> wrote:
>> I'm thinking that, if the isosurface looked *almost* like a sponge, it
>> might just be a matter of "tweaking" the texture or the function
>> parameters. Could you post a bit of sample code for us to play with?
>
> I said almost, but not quite, entirely *un*like a sponge. That is to say, it
> looked nothing like one. I was referencing the Nutrimatic Drink Dispenser from
> The Hitch Hiker's Guide to the Galaxy, which is described as producing a
> substance almost, but not quite, entirely unlike tea.
>
>
Ah, I see.
Might I ask whether you're going for an actual, natural sponge or a foam
rubber spongelike object? (Which would probably make the difference
between (a) an isosurface modeling a rather crinkly thingy and (b) a
block of utterly unnatural stuff with holes in it, and possibly a layer
of Brillo-like stuff attached to the bottom...)
Either one will, of course, get your dishes clean, but with a totally
different esthetic.
Bear in mind that, whichever you choose, a good granite normal will hide
a multitude of sins... ;)
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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