pigment {
function { Fn(x, y, z) / 1000 }
color_map {
[ 0 color Color1 ]
[ 1 color Color2 * 1000 ]
}
}
I'm not sure I completely understand your process but this might at least
set you on the right track. The 1000 can be as large as it needs to be.
- Slime
[ http://www.slimeland.com/ ]
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