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Archpawn wrote:
> I need to make a sponge. The kitchen kind, not the cool mathematical surface.
> I've tried making it using an isosurface with f_noise3d. It looked almost, but
> not quite, entirely unlike a sponge. The second thing I tried was making a
> script to show a huge number of spheres clipped by each other and the rectangle
> that contained them. That one was recognizable as a sponge, but barely. It's
> going to be the main part of the picture, so I can't just use a spongy texture.
> All I can think of is essentially using an actual picture of one. Any ideas?
>
>
I'm thinking that, if the isosurface looked *almost* like a sponge, it
might just be a matter of "tweaking" the texture or the function
parameters. Could you post a bit of sample code for us to play with?
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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