POV-Ray : Newsgroups : povray.off-topic : How far can you go spotting goofs in movies? : Re: How far can you go spotting goofs in movies? Server Time
11 Oct 2024 11:11:56 EDT (-0400)
  Re: How far can you go spotting goofs in movies?  
From: Orchid XP v7
Date: 15 Dec 2007 09:01:10
Message: <4763de26$1@news.povray.org>
Warp wrote:
> Orchid XP v7 <voi### [at] devnull> wrote:
>> That's true. And that explains why people can fly and survive impossibly 
>> long drops and so forth. But as one reviewer pointed out, "Trinity can 
>> defy physics. But the guy she's attacking is just a normal guy. Why 
>> doesn't such a high-placed kick make him spin rather than just 
>> translating backwards?" (The answer, obviously, is that the latter is 
>> drastically easier to film, and still looks cool.)
> 
>   If Trinity can manipulate the simulated physics in the virtual world,
> surely she can also manipulate the way in which her victim physically
> reacts to her kick?

Plausible. But then, why not just manipulate the laws of physics so the 
man goes flying without having to physically kick him? :-D (Or better 
yet, make it so all the oxygen in the room mysteriously vanishes...)

But then, that wouldn't be very exciting, would it?

Given that it seems that these guys can only "bend" the laws of physics, 
rather than utterly disregard them, maybe they can only enhance or 
reduce physical effects that are already happening or something? Who knows.

OMG... geeks! o_O

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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