POV-Ray : Newsgroups : povray.off-topic : How far can you go spotting goofs in movies? : Re: How far can you go spotting goofs in movies? Server Time
11 Oct 2024 11:10:44 EDT (-0400)
  Re: How far can you go spotting goofs in movies?  
From: Orchid XP v7
Date: 15 Dec 2007 08:55:10
Message: <4763dcbe$1@news.povray.org>
Warp wrote:
> Orchid XP v7 <voi### [at] devnull> wrote:
>> Don't watch The Matrix. Awesome film, but... not very physically 
>> correct.
> 
>   Inside the virtual world anything is possible, so no physical laws apply.
> In the real world, however, they should still apply. Of course some of the
> things might be explained by extremely advanced technology ("any sufficiently
> advanced technology is indistinguishable from magic").

That's true. And that explains why people can fly and survive impossibly 
long drops and so forth. But as one reviewer pointed out, "Trinity can 
defy physics. But the guy she's attacking is just a normal guy. Why 
doesn't such a high-placed kick make him spin rather than just 
translating backwards?" (The answer, obviously, is that the latter is 
drastically easier to film, and still looks cool.)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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