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Kyle wrote:
> On Thu, 13 Dec 2007 18:24:49 -0800, Darren New <dne### [at] sanrrcom> wrote:
>
>> Actually, there's one puzzle in Exile with five settings that correspond
>> to five buttons. No real reliable way of figuring out which goes with
>> which.
>
> Are you referring to the puzzle with rings of reverberating sound waves that block
the sphere? If
> so, there is a logical solution. I'll tell you if you want to know.
I know the logic. Guessing which way the tracks go at an intersection
wasn't easy, is all.
> There have been a few times that I've passed walkways because they were hidden in
the surroundings,
> only to find them later during frustrated run-arounds.
Yep. This time, I got to the end of the step stones, and thought "geez,
a dozen clicks, and you come to a dead end? Wait a minute..."
I *did* manage, in the nature age of Exile, to go across the bridge,
make the bridge impossible to cross back, not emplace the other bridge,
and get back to the pre-bridge side somehow. I had to restart the age to
get around that one. I think it was a design bug.
--
Darren New / San Diego, CA, USA (PST)
It's not feature creep if you put it
at the end and adjust the release date.
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