POV-Ray : Newsgroups : povray.off-topic : How far can you go spotting goofs in movies? : Re: How far can you go spotting goofs in movies? Server Time
11 Oct 2024 09:20:18 EDT (-0400)
  Re: How far can you go spotting goofs in movies?  
From: Nicolas Alvarez
Date: 14 Dec 2007 21:35:31
Message: <47633d73$1@news.povray.org>
Warp escribió:
>   In Chicken Little it bothered me that soft shadow borders were evenly
> soft, without taking into account the distance between the shadowing object
> and the surface onto which the shadow was being cast. That is, for example,
> when a character was standing on the ground, its shadow border was equally
> smooth right where its feet touched the ground as at the part of the shadow
> farthest away.
> 

Really? I have even seen a trick to do *correct* soft shadows in 
realtime with fairly basic OpenGL features. I can't believe they didn't 
do proper shadows on a pre-rendered movie...


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