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Warp escribió:
> In Chicken Little it bothered me that soft shadow borders were evenly
> soft, without taking into account the distance between the shadowing object
> and the surface onto which the shadow was being cast. That is, for example,
> when a character was standing on the ground, its shadow border was equally
> smooth right where its feet touched the ground as at the part of the shadow
> farthest away.
>
Really? I have even seen a trick to do *correct* soft shadows in
realtime with fairly basic OpenGL features. I can't believe they didn't
do proper shadows on a pre-rendered movie...
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