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> I'm still dinking around with my sand; I've got some decent effects that
> work in certain conditions, but I haven't gotton any "general purpose"
> SSS working. Everything I've built breaks if you tweak the rest of the
> scene too much.
>
> Just curious--are there any articles/tutorials on media-based
> sub-surface scattering with Povray out there that I've missed? I feel
> like there's something simple that I'm missing, and it's probably
> something that's actually common knowledge.
>
> To be honest, almost everything I've pulled up discusses someone's
> custom patch, that usually isn't available to the public, instead of
> media. :-P
I saw that relevant C code is posted on Sarah Tariq's site from
her graduate project implementing SSS in Pov, it would exciting to
see included in beta.
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