POV-Ray : Newsgroups : povray.binaries.images : aoi in povray? : Re: aoi in povray? Server Time
5 Nov 2024 04:27:41 EST (-0500)
  Re: aoi in povray?  
From: dlm
Date: 12 Dec 2007 21:56:20
Message: <47609f54$1@news.povray.org>
aoi = apple of incision??
more at http://acronyms.thefreedictionary.com/AOI

"nemesis" <nam### [at] gmailcom> wrote in message 
news:web.476049743948882ef48316a30@news.povray.org...
> play around with the negative finish properties.  It works rather nicely 
> as a
> simple way to get aoi from megapov... shame radiosity works pitifully with
> it... :P
>
>
> background { rgb 0 }
>
> global_settings {
>    max_trace_level 20
>    //radiosity { count 600 error_bound .16 brightness 1.8 pretrace_end 
> .008
> pretrace_start .02 }
> }
>
> #local thing =
> blob {
>    #local r = .9;
>    #local s = 2;
>    #local i = 0; #while (i<=16)
>    sphere { 0, r s scale y*.5 translate -z*.92 rotate -x*30 rotate 
> y*(360/16)*i
> }
>    #declare i = i+1; #end
>
>    threshold .2
>
>    pigment { rgbt <0,0,1,0> }
>    finish { ambient .004 diffuse .12 specular .3 metallic .2 
> roughness -1.8
> brilliance -1.92 }//phong .6 phong_size 70 }
>    //interior { ior 1.5 } // ugh!
>
>    rotate -x*30
>    translate z*4+y
> }
>
> plane { y, -2 pigment { rgb .6 } }
>
> object { thing scale y*1.62 rotate z*30 translate -x*1 }
> object { thing scale y*1.22 rotate -z*20 translate z*3+x*2 }
>
> //light_source { -z*3+y*8 .5 }
> //light_source { 4-8*z .7 }
> light_source { -8*z .9 }
> //light_source { -y*5+z*3 .7 }
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.