POV-Ray : Newsgroups : povray.general : new interface for POV-Ray : Re: new interface for POV-Ray Server Time
31 Jul 2024 02:29:36 EDT (-0400)
  Re: new interface for POV-Ray  
From: Tim Attwood
Date: 11 Dec 2007 16:40:27
Message: <475f03cb$1@news.povray.org>
"Daryl" <dar### [at] ureginaca> wrote in message 
news:web.475eb7e87791dd63d9500170@news.povray.org...
> (substantially the same post was made Dec. 4 to newusers & advancedusers
> groups - my apologies to those seeing it multiple times)
>
> Hello;
>
> In my lab, we have been working on an application of a middleware layer
> (called "cogito") to create a new way of interacting with POV-Ray - 
> particularly
> in exploring and refining images.
> I've posted a youtube video that illustrates some of the key benefits that 
> we
> see with this approach.  Here's the URL:
>
> http://www.youtube.com/watch?v=KOJFM-FOJVg
>
> Do you think that this could be useful to you in your use of POV-Ray?
> I'd appreciate knowing your answer to that question, and also receiving 
> any
> other feedback, questions, comments, etc. - either here or to my e-mail.
>
> Best regards,
> Daryl

I'm somewhat dubious as to the utility of this approach.
With anything except simple scenes the actual render times are
somewhat long, and rendering multiples of those scenes would
seem to take up a lot of processing power.

However, I can think of many times when I've re-rendered
a scene involving objects placed randomly, or with a random
shape parameter, only changing the seed value.


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