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scott <sco### [at] laptopcom> wrote:
> > BTW, works the same in Blender and possibly other modellers as well.
> Not used Blender that much, but in other modellers you define an "object
> centre" point, and all transformations apply relative to that point. So if
> you have a complex scene with an object (or group) you can rotate/scale
> about the object centre rather than the whole scene centre...
How do you select whether you want to apply a transformation to a group
of objects as if it was a single object with a common center point, or
whether you want the transformation to be applied to each object individually,
independently of the other objects?
Anyways, it's quite trivial to apply a transformation to an object in
POV-Ray in relation to a defined local center point:
#declare MyObject = ...;
#declare MyObjectCenter = <centerX, centerY, centerZ>;
...
object
{ MyObject
translate -MyObjectCenter
// add local transforms here
translate MyObjectCenter
}
--
- Warp
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