> I wish there was an 'addition' pigment
Hmm ... you could define two pigment functions and then
an additive function. But I'm not sure if you can get a
pigment back from a vector function or if this is only
possible with scalars (using the function pattern). I
think in the worst case it should be possible using
three separate function patterns for RGB and rebuilding
the pigment using color_maps and average.
Also, you might be able to fake something by averaging your
pigments and increasing the intensity of the final texture
by tweaking the finish (increasing diffuse and ambient)
Don't know how your luminous bloom works, though ;)
Actually, wouldn't it be useful for POV to have a
pigment modifier which simply scales the intensity
of an arbitrary pigment?
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