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Very nice ! Just for information : how long did it take to render this
scene ?
Thierry
> A while ago i played around with some blobs ... and this, though not mu
ch more
> than a better test-render, is the result. :)
>
> For those that want to know how it's done: I used a spline to control t
he
> probability to drop a sphere at some random point (depending on the hor
izontal
> distance from the origin). The radii of the spheres are controlled the
same way
> between the minimal and maximal radius.
> The first sphere is dropped on a plane with trace() and then added to a
union of
> the plane (and other spheres), and the coordinates and radius are saved
into an
> array. Then the next sphere is dropped, and so on... (More or less the
same as
> i=i+1. Only with spheres in a union and some abort conditions.)
> Then the coordinates and radii are used for the components of a blob.
>
> The only other things here are a point light with photons and a white p
lane.
> Unfortunately i couldn't increase the quality of the photons, as my RAM
was
> full.
>
>
> I hope you like it. :)
>
>
> -----------------------------------------------------------------------
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>
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