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Kenneth wrote:
> I decided to run the same experiment on the other "triangle-based" surfaces POV
> offers-- bicubic_patch and smooth_triangle mesh--to see what their behavior
> might be.
These are different objects. A height_is is *not* represented as a mesh, it
is just traced as if it were a mesh. In particular note that the
documentation says a height field is solid, not a finite patch.
> The result is that neither of these objects exhibit the infinite-inside-space
> behavior that a HF does. (I tried every trick to MAKE the fog disappear, but I
> couldn't get it to.) So it seems that a height_field is the only
> "triangle-based open surface" object that does this.
Because it is a finite solid, not a finite patch. I am pretty sure the
documentation somewhere says that a height field is a solid and explains the
plane below. Either way, the purpose is the use in CSG.
Thorsten
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