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Darren New wrote:
> What's missing to make that happen?
Actually, I thought of a couple other things.
Getting AI friendlies to do what you want them to would seem to be a
difficult thing. It's pretty awkward right now, interface-wise.
Populus-style instructions, HL2-style instructions, Darwinia-style
instructions, none of them really seem satisfactory.
Conversations (between PC and NPC) are awkward, interface-wise. The
"pick a response from the menu" mechanism never seemed especially
in-game realistic. Of course, games where you have non-cutscene
conversations with others (IME) are usually telling a story, but it
would seem this is something we haven't figured out how to do even with
a 100x increase in compute power.
Or have games I haven't played improved this sort of thing?
--
Darren New / San Diego, CA, USA (PST)
It's not feature creep if you put it
at the end and adjust the release date.
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