POV-Ray : Newsgroups : povray.off-topic : 20 years of video game water effects : Re: 20 years of video game water effects Server Time
11 Oct 2024 05:20:31 EDT (-0400)
  Re: 20 years of video game water effects  
From: Warp
Date: 3 Dec 2007 10:20:43
Message: <47541eca@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> NOT faked transparency. Dithering is faked transparency. Not using artifices 
> like layers. Real time, on the fly, transparency, not predetermined by the 
> initial geometry. You can see your tank, and that of your oponents trough the 
> water, with reflections of the sky.

  All water transparency in videogames is currently faked because there's
no ior (at least not physically accurate one).

  The SNES supported blending of layers (ie. without dithering), so the
final pixel color did actually get calculated on the fly according to
the color of the water tile and the tile of whatever was behind it. Does
that count as "not faked"?

-- 
                                                          - Warp


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