POV-Ray : Newsgroups : povray.off-topic : 20 years of video game water effects : Re: 20 years of video game water effects Server Time
11 Oct 2024 05:20:58 EDT (-0400)
  Re: 20 years of video game water effects  
From: Alain
Date: 3 Dec 2007 10:12:09
Message: <47541cc9$1@news.povray.org>
Joel Yliluoma nous apporta ses lumieres en ce 2007/12/03 06:25:
> On Sun, 02 Dec 2007 10:38:35 -0500, Alain wrote:
>> Darren New nous apporta ses lumieres en ce 2007/12/01 12:29:
>>>
http://www.pcgameshardware.de/?menu=browser&mode=article&article_id=622718&entity_id=-1&image_id=741106&page=1

>>>
>>> Mildly interesting. Cool to see when everyone decided you could make it 
>>> *transparent*!  :-)
>>>
>> Earliest transparent in the galery: 2001. Earliest I have is from 2000. 
> 
> What is your definition of transparent? Even the Sonic
> shot from 1991 had transparent water through dithering.
> Donkey Kong Country for SNES had transparent water
> through layers in 1994.
> 
NOT faked transparency. Dithering is faked transparency. Not using artifices 
like layers. Real time, on the fly, transparency, not predetermined by the 
initial geometry. You can see your tank, and that of your oponents trough the 
water, with reflections of the sky.

-- 
Alain
-------------------------------------------------
If you think nobody cares, try missing a couple of payments.


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