POV-Ray : Newsgroups : povray.off-topic : An unusual prime number algorithm : An unusual prime number algorithm Server Time
11 Oct 2024 05:18:40 EDT (-0400)
  An unusual prime number algorithm  
From: Orchid XP v7
Date: 2 Dec 2007 07:10:45
Message: <4752a0c5@news.povray.org>
I posted this in one of the Haskell groups a few days ago - but it's 
actually not to do with Haskell particularly, so...

I've stumbled on a slightly unusual way to find prime numbers. It goes 
like this. Suppose you're sitting here seiving prime numbers. We start 
by deleting 2 and all its multiples. That leaves us with a pattern like 
this:

-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-

Ignoring 1, the next place that has a dash is 3, so 3 is the next prime 
number. Deleting 3 and all its multiples, we get

-###-#-###-#-###-#-###-#-###-#-###-#-###-#-###-#-###-#-###-#-###-#-###-

In other words, an infinite list of twin "primes". Well anyway, the next 
uncrossed number is 5, so 5 is prime. Deletin 5 and all its multiplies 
yields

-#####-###-#-###-#-#####-#-###-#-###-#####-###-#-###-#-#####-###-#-###-

And so forth. At each stage, we get a longer repeating pattern. If you 
take each of these lines and snip it down to just 1 repartition, you get

Initial: (-)
After 2: (-#)
After 3: (-###-#)
After 5: (-#####-###-#-###-#-###-#####-#)

The first pattern is 1 units long, the next is 2*1 = 2 units long, the 
next is 3*2 = 6 units long, and the last one is 5*6 = 30 units long. The 
"after 7" pattern is 7*30 = 210 units long, so I won't bother writing it 
out here. ;-)

You can use all this to write an algorithm for finding primes. Basically 
start with some pattern, find the next prime P (first uncrossed square 
ignoring 1), repeat the pattern P times, seive out all multiplies of P, 
go back to step 1. (In practice, you have to start from the "after 3" 
pattern for this to work properly.)

Initial:  -###-#
Find   P: 5
Repeat P: -###-#-###-#-###-#-###-#-###-#
Seive  P: -#####-###-#-###-#-###-#####-#
Find   P: 7
etc.

Actually, every dash in the grid (up to sqrt(grid size) is a prime 
number). So after less than a dozen iterations of this (very simple) 
algorithm, you can find all primes below 1,000,000. (!)

(Notice that the "normal" seiving algorithm keeps 5 and deletes only 
higher multiples of it. My algorithm deletes 5 itself as well. It must 
for the algorithm to work right...)


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