POV-Ray : Newsgroups : povray.off-topic : Almost head hunted : Re: Almost head hunted Server Time
11 Oct 2024 05:20:59 EDT (-0400)
  Re: Almost head hunted  
From: Rune
Date: 29 Nov 2007 02:15:19
Message: <474e6707$1@news.povray.org>
St. wrote:
>     Hey Rune, well done! Nice feeling, eh?  ;)

Yes, indeed. :)

>    Hmm, I didn't do the download thing, but I can tell from the images 
> that the editor is 'very' similar to SandBox2 from Crytek apart from the 
> graphics.
>
>     How come they haven't implemented IK yet? Or, they have, but they want 
> you to improve it?

No, they haven't at all, although the user can implement it himself through 
scripting by manipulating the bone transforms directly.

Although their product is great, they're still a relatively new company and 
they're very sparse on resources - they don't even have the editor available 
for Windows yet - only Mac! But they're working on it. It's less than two 
months since they released Unity 2.0, which was a huge improvement over the 
previous version.

So basically, they don't have the resources to do everything at once, and 
since there's also many ways one can go about implementing IK, it's probably 
a good candidate for a feature where some student work and research is 
useful.

>      And as for the networking thing, the only thing I can say is to 
> listen to them carefully as I'm sure you already know.

Yeah, thanks. :) Fortunately that part comes naturally to me.

Rune
-- 
http://runevision.com


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