POV-Ray : Newsgroups : povray.animations : Fading animations : Re: Fading animations Server Time
17 May 2024 03:27:11 EDT (-0400)
  Re: Fading animations  
From: Leroy
Date: 27 Nov 2007 22:18:59
Message: <474CDDE6.4080707@joplin.com>
Leef_me wrote:

> I looked through your code and am totally lost.
> Can you provide an example?
> 

I know it's a little messy right now.
But here's what I use to as test.

//testing FadeS3.inc
// Vers: 3.6
// Auth: Leroy Whetstone Email lrw### [at] joplincom
#include "colors.inc"
  #declare Fade_Style=1;//fade type
// #declare Custom_Fade="Cf_To_BW.inc";
// #declare Fade_Pat=pigment{image_map {tga "Bhoe.tga"} 
//translate<-.5,-.5,0>};//pattern fade;
// #declare Fade_Pat=pigment{gradient -x translate .5}
//#declare Fade_Pat_Deta=.2;//Blend area : space between images
//#declare Fade_Pat_Loc=.3;//Lock pattern at value 0<VALUE<=1
//#declare Fade_Pat_Float_Loc=-1;//Float Lock <0 to Loc 0 at Loc >0 from 
//Loc
#declare Fade_Color=pigment{rgb<.8,.6,.2>}//comment out to use sceneB
//#declare Fade_Ambient=<1,1,2>;
#declare Fade_Debug=yes;
  #declare SceneA1="Balls00.tga";//Start First Scene file
  #declare SceneA2="Balls24.tga";//End First Scene file
  #declare SceneB1="Kview02.tga";//Start second Scene file
  #declare SceneB2="Kview26.tga";//End second Scene file
  #declare Scene_Size=<320,200>; // Scenes size
// #declare Subset_Start=0;//Subset_Start_Frame adjustment
// #declare Subset_End=0; //use Subset_End_Frame for calc >0 yes 0=no;


//#include "Hearts2.inc"
#include "FadeS3.inc"


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.